![]() This is where the game feels most at home, reflecting the laid back persona of the three television presenters, allowing the game to be what it is a basic arcade racer. Combine this with the awkward but sometimes funny voiceover done by Jeremy, Richard and James and this mode can be a laugh, especially with friends. These include a "more horsepower" option similar to NOS, and three distraction-like power-ups in the form of "Candy fog" (a smokescreen), "WhippySlippy"(a slime trail) and "Texting" (an on-screen phone message). The arcade race mode is the best place to do this, allowing for "gadgets" to be turned on and off at will. There is fun to be had when the game takes itself less seriously, and introduces item pickups akin to Mario Kart. The driving physics are perhaps the biggest disappointment, as they could have elevated the rest of the experience had they at least emulated the arcade driving physics utilised by games such as PGR, Forza Horizon and the majority of the Codemasters racing library. ![]() The vehicle types do display a tangible difference though, with a nice weightiness to muscle cars and a more nimble, agile feel to the sports and supercars on offer. You never quite feel planted to the tarmac, and there is a noticeable looseness to the handling, with a large focus on unrealistically drifting at 150mph to get yourself around corners. They don't feel too far off what a Need for Speed game would offer, but still manage to feel a step lower. ![]() The best way to describe the driving physics is "floaty". This is in stark contrast to the beautifully polished 4K presentation on offer within the TV segments, only further highlighting the gulf in quality. There is visible pop-in present in each of the stages, and a strange filter that gives the show an almost film grain aesthetic. Coming off a year where Xbox and PC fans saw the brilliant Forza Horizon 4 and PS4 users had a taste of arcade racing action with The Crew 2, The Grand Tour Game feels markedly last generation in presentation, design and execution. The real issues lie with the presentation and core gameplay. On top of this, there is a local arcade mode playable with up to 4-player splitscreen across three tracks, making for rather slim pickings. Completing the tasks alone whilst skipping the cutscenes clocks in at around 15 minutes per episode, making the current single player runtime sit at a measly half an hour. Two episodes (one from each of the first two seasons) are playable, and consist of a number of different tasks depending on how the show played out, including timed laps, drift challenges and drag races. However, at launch, the content on offer is lacking. Presented as episodes, you are shown segments of a TV episode and are then tasked with playing out the same scenarios yourself. The premise is simple, you play the show. ![]()
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